Sanctuary is a server focused on long-term gameplay with an additionally extended initial phase of the game to better balance the pace of play and take full advantage of the content offered by Lineage II.
Experience | x2 |
Skill Point | x2 |
Adena | x2 |
Drop | x2 |
Spoil | x3 |
Quest | x4 |
Raids | x2 |
— The amount of experience required to reach levels 2-55 has been increased:
— Experience gained for minor Raid Bosses has been changed:
Raid Boss Level | 20 - 29 | 30 - 39 | 40 - 49 |
Experience | 31% | 59% | 71% |
— Party experience bonus:
Party | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Bonus | x1.6 | x1.65 | x1.7 | x1.8 | x1.9 | x2.0 | x2.1 | x2.2 |
Items can be safely enchanted up to +3. The maximum enchant is +16.
— Chance to successfully enchant a weapon:
Enchant | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Common | 55% | 55% | 50% | 40% | 40% | 35% | 30% | 25% | 25% | 25% | 25% | 25% | 15% |
Blessed | 55% | 55% | 55% | 50% | 50% | 45% | 45% | 20% | 10% | 10% | 10% | 10% | 10% |
— Chance to successfully enchant armor or jewelry:
Enchant | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Common | 55% | 55% | 50% | 40% | 40% | 30% | 30% | 30% | 25% | 25% | 25% | 25% | 15% |
Blessed | 55% | 55% | 55% | 50% | 50% | 45% | 45% | 20% | 10% | 10% | 10% | 10% | 10% |
— For the duration of a duel in the Olympiad, all items with higher enchant are reduced to +6.
— Attribute Stone has a 40% chance of success.
— Attribute Crystal has a 30% chance of success.
Certificates allow you to skip some class transfer quests. Certificates can be picked up from Newbie Guide and Adventurers’ Guide in each city.
— Each character except Kamaels receives 3 certificates. Kamaels receive 2 certificates.
— Certificates can be exchanged for quest items required for first and second class, or used to obtain the third class.
— After reaching third class, unused certificates can be exchanged for Adena and: 10 Elemental Crystals, 20 Elemental Stones or BEAS.
The possibilities for the development of subclasses have been extended so that they are on the same level as main class.
— Maximum level for subclass is 85.
— A character with hero status can use hero's skills on subclass.
— The Judicator subclass that did not have skills above level 80 received:
81 Level | Fighter's Will, Archer's Will, Magician's Will |
82 Level | Protection of Alignment, Protection of Elemental, Protection of Rune |
Completing subclass quests (Fate's Whisper, Seeds of Chaos, Mimir's Elixir) is not required, but completing them allows you to select previously unavailable subclasses:
— Overlord.
— Elves can choose Dark Elf classes.
— Dark Elves can choose Elf classes.
— Similar classes (eg. Hawkeye can select Phantom Ranger).
— Kamael can choose: Warlord, Gladiator, Hawkeye, Warlock, Bishop, Prophet, Silver Ranger, Elemental Summoner, Elven Elder, Phantom Ranger, Phantom Summoner, Shillien Elder, Destroyer, Tyrant, Overlord, Warcryer, but can still only use Light Armor!
Cloning allow you to use certified skills also on subclasses. The new feature is available from Avant-Garde in the Ivory Tower. The cost of cloning is 1 million adena.
— Cloning copies all certified skills to another class, you can clone from: Main class -> Sub-class, Sub-class -> Sub-class, Sub-class -> Main class.
— Cloning overwrites previously certified skills.
— Resetting certified skills clears skills on master class only.
— The cost of resetting certified skills is 1 million Adena.
— Removing a subclass does not remove previously learned certified skills.
All buffs have standard duration time, except songs and dances which have base duration of 4 minutes.
Using buffstore command allows to sell buffs.
— Buff stores can only be set up in designated locations in Giran, Aden and in clanhalls.
— Minimal price is 1k Adena, maximum price is 1kk Adena.
— Selling buffs uses up sellers mana.
Wandering on the Sanctuary server requires more prudence and planning. Especially in the early game.
— The cost of teleporting has been quadrupled for characters below level 20.
— The cost of teleporting has been doubled for characters between level 20 and 39.
— The Newbie Guide offers free teleportation to the starting villages, and Gludin and Gludio for characters up to level 20.
In each city Newbie Guide and Adventurers’ Guide you can rent a mount to help you reach your destination.
— All mounts move at a constant speed regardless of their buffs.
— Mounts vary in price and rental time, as well as speed and durability, which affects your character's P. Def and M. Def while riding:
Name | Price | Duration | Speed | Durability |
Bay Mare | 400 | 6 min | 220 | 50% |
Black Bear | 600 | 10 min | 200 | 90% |
Black Horse | 1000 | 5 min | 230 | 80% |
Dragon Horse | 1200 | 4 min | 235 | 75% |
Knight’s Mount | 3200 | 7 min | 210 | 95% |
Steed of the Champion | 8000 | 5 min | 240 | 85% |
Undead Steed | 6800 | 8 min | 210 | 100% |
White Unicorn | 1000 | 4 min | 235 | 70% |
Witch Broom | 6000 | 3 min | 240 | 50% |
— Only magic classes can fly on the Witch Broom available in the Ivory Tower.
The clan gate system, available to developed clans, enables fast and free teleportation to strategic locations.
— The gates are located on the Community Board in the Sanctuary tab.
— The available set of teleports depends on the clan level, clan headquarters and the player character level.
By default, all castle sieges take place every Sunday at 6 p.m. and last for two hours.
— Each castle lord can announce the start of the siege at 5:00 PM, 6:00 PM, or 7:00 PM.
The war starts every Saturday at 8 p.m. and lasts two hours.
— In one war, a character can collect a maximum of 270 badges from one territory.
To minimize the risk of match-fixing, the fights for Hero status are concentrated on one day of the week. The remaining days are devoted to other, exotic duels, in which the only rewards are tokens:
— Solo fights with the first sub-class are played on Monday:
Period | 18:00 - 20:00 (2h) |
Registration | Four participants minimum |
Terms | Completed 5 fights, including one win |
Prizes | 1k - 20k tokens for the top 10 participants |
— On Tuesday, solo fights are played with the second subclass. The rules are the same as above.
— On Wednesday, solo fights are played with the third subclass. The rules are the same as above.
— On Thursday team fights are played (3 vs 3) with any subclass or main class:
Period | 18:00 - 20:00 (2h) |
Registration | Two teams minimum |
Terms | Completed 5 fights, including one win |
Prizes | 7k - 20k tokens for the top 12 participants |
— Solo fights with the main class take place on Friday:
Period | 18:00 - 00:00 (6h) |
Registration | Four participants minimum |
Terms | Completed 15 fights, including one win |
Prizes | Hero status for a week for the best participant in the class, and tokens |
— On Saturday at 00:15 the Hero statuses are distributed.
— There are no matches in the Olympics on Saturday and Sunday so players can focus on the Siege and Territory War.
— After each day, the points and the number of fights are reset.
— The number of tokens for Hero decreased four times due to the weekly period of granting the status.
— Reduced token prices for weapon and armor enchant scrolls.
— Random time to move participants to make it difficult to match-fixing.
— Changes to the Olympiad Veteran quest, which now requires subclass battles instead of class battles.
— New Daily Ranking for subclass and team fights available from Grand Olympiad Manager.
The popular /olympiadstat and /instancezone commands have got new dedicated windows:
— The /olympiadstat command shows information about the selected character.
The board has been completely rebuilt to delight and provide useful information and functions:
— The Sanctuary tab contains basic information about the server, characters, as well as Clan gates and character customization.
— The Events tab allows you to participate in hourly events.
— The Rankings tab contains information about the players' achievements.
— The Clans tab contains a list of clans on the server, as well as detailed information about clans and alliances. It also allows you to manage clan recruitment.
— The Raids tab contains information useful in organizing boss expeditions.
— Market is the server's trading center. Depending on the level of your main character's class, you can put up to 45 items here.
— The Library tab is a knowledge base that will help you find items and monsters.
Sanctuary has a set of 77 nice multi-colored macro icons that allow you to arrange readable shortcut bars.
Each character received two new hairstyles in all color variations:
A | B | C | D |
— Potions for new hairstyles can be purchased from any priest of Dawn and Dusk, and from Strategist Lucien in Giran.
Sanctuary has an extensive system of skins for weapons, armor, shields and cloaks that allow you to freely manipulate the appearance of your character's equipment.
— The use of a skins requires a number of conditions:
Price | One-time payment in Adena, Crystals, Ancient Adena, or Olympiad Tokens |
Grade | The item must have the appropriate Grade and minimum enchant level |
Key items | One-time payment in special items dropped by various monsters |
Slayers only | The character must have a sufficient number of slaughtered bosses for the skin to be visible |
— The system allows you to hide the skins of other players so that you can identify their actual equipment.
— Weapon skins with effects are available in several versions:
Dragon Weapon Top-Grade has a permanent effect regardless of the enchant level:
Dragon Weapon High-Grade has a permanent effect regardless of enchant level. Only available for Fafurion weapons:
Dragon Weapon Standard has an effect that depends on enchant level:
Dragon Weapon Fragment has a standard effect depending on enchant level:
Dragon Weapon with Augmentation effect overrides a special effect:
Enhanced Shadow Weapon has a permanent effect regardless of the enchant level:
Enhanced Shadow Weapon with Augmentation effect overrides a special effect:
Upgraded Shadow Weapon has a permanent effect regardless of the enchant level:
Upgraded Shadow Weapon with Augmentation effect overrides a special effect:
Shadow Weapon has a standard effect depending on enchant level:
All accessories available on the server (excluding the Beleth hood) can be purchased from the respective retailers.
— Elves: Olf Kanore and Olf Adams in Aden and Rune trade hats, masks, and ornaments.
— Alexandria at a Luxury Shop in Giran sells crowns and tiaras.
— Hoods, a scar and one mask can be purchased from the Territory Manager.
— Veteran's Circlet are available from Court Magician's elf in castles.
— Gatekeeper Hat, Artisan's Goggles, Warriors Helmet, Horn-Rimmed Glasses, Maid's Hairband, Valkyrie Hat, and Royal White Crown you can get from Chamberlain in castles. You can buy one for 12 hours.
Some bosses removed from the game have been restored:
— Ice Fairy Sirra
— Guardian of the Statue of Giant Karum
— Wizard of Storm Teruk
— Hannibal on Hellbound
The special boss system has been expanded and enriched with new Lords:
Rune | Antharas Priest Cloe and Bloody Priest Rudelto |
Kamael Village | Black Lily |
Elven Village | Cursed Clara |
Talking Island | Tiger King Karuta |
Primeval Island | Taklacan, Torumba, Dopagen |
— Each Lord can drop Scrolls of Destruction for weapons and armor.
Three dragons have received additional drop items:
— Sailren can drop Top A Grade weapons, key items, and Neolithic Crystals of all types.
— Antharas and Valakas drop out Neolithic Crystal S84.
Sanctuary restores the importance of craftsmanship known from older chronicles and allows Top S84 items to be crafted.
— Recipes can be obtained from bosses that drop entire items, namely Antharas, Valakas and Freya Hard.
— Key ingredients must be spoiled from monsters in LoA and SoA.
— Top S84 items don't have a Masterwork version.
The value of Grade D and C items has been restored by removing their Common and Shadow counterparts.
— Shadow items are not present on the server at all.
— NPCs don't sell Common items, but monsters can still drop them (Grade B and A only).
Due to the low lifting capacity of the character, the packing of shots has regained its importance.
— Packaged Grade D, C, B, A and S shots have got new icons.
— All packaged shots are stacked.
New bracelets have been added in Dimensional Rift.
Dimensional Bracelet Stage 1 | Activates 1 talisman slot when equipped. Increase Max MP by 20. Increases Weight Limit of 10000. | |
Dimensional Bracelet Stage 2 | Activates 2 talisman slot when equipped. Increase Max MP by 40. Increases Weight Limit of 20000. | |
Dimensional Bracelet Stage 3 | Activates 3 talisman slot when equipped. Increase Max MP by 60. Increases Weight Limit of 30000. | |
Dimensional Bracelet Stage 4 | Activates 4 talisman slot when equipped. Increase Max MP by 80. Increases Weight Limit of 40000. | |
Dimensional Bracelet Stage 5 | Activates 5 talisman slot when equipped. Increase Max MP by 100. Increases Weight Limit of 50000. | |
Dimensional Bracelet Stage 6 | Activates 6 talisman slot when equipped. Increase Max MP by 120. Increases Weight Limit of 60000. |
— The bracelet of the lowest level is drop by the strongest Anakazel.
— The Rift Post Hero in the Dimensional Rift allows you to upgrade bracelets.
Soul Crystal Stage 11 - 16 can be found in the assortment available at auctions at the Item Broker.
The epic jewelry system, crucial in the end-game, has been greatly expanded.
— Necklace of Lilith added, and Blessed versions for all others.
— The icons for Ring of Beleth, Earring of Baylor, and all Blessed jewelry have been changed.
— The statistics and bonuses given by jewelry have been changed:
Necklaces
Blessed Necklace of Valakas M. Def.: 132 |
MP +50, resistance to Sleep +40%, Sleep attack rate +40%, HP +445, physical skill reuse delay -10%, magic skill reuse delay -10%, and increases P. Atk. by 4%, M. Atk. by 4%, Wild Magic effect, Damage Shield effect, and Resistance to Fire by 15. | |
Blessed Necklace of Frintezza M. Def.: 132 |
MP +42, HP +305, increases P. Atk. by 2%, increase Resistance to sleep/paralysis/stun by 15%, increase sleep/paralysis/stun attack chance by 15%, increase Resistance to poison/bleed by 25%, increase poison/bleed attack chance by 25%, decrease in skill re-use delay, increase Damage Shield effect, and increase Resistance to Dark attacks by 15. | |
Blessed Necklace of Freya M. Def.: 132 |
Resistance to Water +15, Resistance to Bleed +25%, Resistance to Paralysis/Shock/Sleep +20%, magic skill reuse delay -10%. Reflect 5% short-range attack damage, Max MP +50, Max HP +305, increases M. Atk. by 8%, magic damage critical rate by 2, MP Regeneration +0.46, Resistance to mental attack +10%, caster heal capacity +15, MEN +2, CON +1, STR -1, magic MP consumption -5%. | |
Blessed Necklace of Lilith M. Def.: 132 |
MP +62, HP +305, increase Resistance to sleep/paralysis/stun by 20%, resistance to mental attacks +10%, physical skill reuse delay -5%, magic skill reuse delay -10%, reflect 5% short-range attack damage, and increases P. Atk. by 1% and M. Atk. by 6%, magic damage critical rate by 2, and increase Resistance to Dark attacks by 15. | |
Necklace of Valakas M. Def.: 125 |
MP +50, resistance to Sleep +40%, Sleep attack rate +40%, HP +445, physical skill reuse delay -10%, magic skill reuse delay -5%, and increases P. Atk. by 2%, M. Atk. by 2%, Wild Magic effect, Damage Shield effect, and Resistance to Fire by 15. | |
Necklace of Frintezza M. Def.: 95 |
MP +42, increase Resistance to sleep/paralysis/stun by 15%, increase sleep/paralysis/stun attack chance by 15%, increase Resistance to poison/bleed by 25%, increase poison/bleed attack chance by 25%, decrease in skill re-use delay, increase Damage Shield effect, and increase Resistance to Dark attacks. | |
Necklace of Freya M. Def.: 125 |
Resistance to Water +10, Resistance to Bleed +20%, Resistance to Paralysis/Shock/Sleep +15%, magic skill reuse delay -5%. Reflect 4% short-range attack damage, Max MP +50, MP Regeneration +0.23, Resistance to mental attacks +10%. | |
Necklace of Lilith M. Def.: 95 |
MP +62, increase Resistance to sleep/paralysis/stun by 15%, resistance to mental attacks +10%, physical skill reuse delay -5%, reflect 4% short-range attack damage, magic damage critical rate by 2, and increase Resistance to Dark attacks by 10. |
Earrings
Blessed Earring of Antharas M. Def.: 98 |
MP +37, resistance to Bleed +40%, Bleed attack rate +40%, vampiric rage effect, Resistance to Stun/Mental attacks +30%, Stun/Mental attack rate +30%, decreases MP consumption, and increases heal amount +15% and Resistance to Earth +20. Only one effect is applied when two of the same earrings are equipped. | |
Blessed Earring of Zaken M. Def.: 98 |
MP +31, Resistance to Bleed +30%, Bleed attack rate +30%, heal amount +15%, vampiric rage effect 4%, magic MP consumption -5%, Resistance to Shock/Mental attacks +30%, Shock/Mental attack rate +30%, and Resistance to Dark +15. Only one effect is applied even when the same two earrings are worn. If it is equipped together with a standard Earring of Zaken, only the effect of Blessed Earring of Zaken will be applied. | |
Blessed Earring of Baylor M. Def.: 98 |
MP +31, resistance to Mental attacks +30%, Mental attack rate +30%, Resistance to Bleed +40%, Resistance to Stun by 30%, heal amount +15%, vampiric rage effect 4%, magic MP consumption -5%, Resistance to Dark attacks by 20. When eqiupped with two identical earrings, the effect of only one earring will be applied. | |
Blessed Earring of Orfen M. Def.: 98 |
MP +31, resistance to Bleed +20%, Resistance to Stun by 20%, chance of Bleed attack +20%, Resistance to Water attacks by 20, Resistance to Mental attacks +30%, Mental attack rate +30%, magic MP consumption -5%, and increase healing effects by 15%. When eqiupped with two identical earrings, the effect of only one earring will be applied. | |
Earring of Antharas M. Def.: 94 |
MP +37, resistance to Bleed +40%, Bleed attack rate +40%, vampiric rage effect, Resistance to Stun/Mental attacks +30%, Stun/Mental attack rate +30%, decreases MP consumption, and increases heal amount +10% and Resistance to Earth by 15. Only one effect is applied when two of the same earrings are equipped. | |
Earring of Zaken M. Def.: 71 |
MP +31, resistance to Bleed +30%; Bleed attack rate +30%; increases heal amount; vampiric rage effect; Resistance to Shock/Mental attacks +20%; Shock/Mental attack rate +20%. When equipped with two identical earrings, only one effect is applied. When equipped together with Blessed Earring of Zaken, only the effect of Earring of Zaken will be applied. | |
Earring of Baylor M. Def.: 71 |
MP +31, resistance to Mental attacks +20%, Mental attack rate +20%, heal amount +10%, magic MP consumption -5%. When eqiupped with two identical earrings, the effect of only one earring will be applied. | |
Earring of Orfen M. Def.: 71 |
MP +31, resistance to Bleed +20%, chance of Bleed attack +20%, and increase healing effects by 6%. When eqiupped with two identical earrings, the effect of only one earring will be applied. |
Rings
Blessed Ring of Baium M. Def.: 62 |
MP +21, resistance to Poison +40%, Poison attack rate +40%, Resistance to Hold +30%, Hold attack rate +30%, increase Accuracy by 2, Critical Damage +15%, magic damage critical rate by 2, Casting Spd +4%. When equipped with two identical rings, the effect of only one ring will be applied. | |
Blessed Ring of Beleth M. Def.: 62 |
MP +38, HP +105, increase M.Def. by 12%, M. Atk. by 6%, increase Resistance to abnormal mental state by 10, increase abnormal mental state attack chance by 10, increase MP recharge power by 0.23, and increase Resistance to Dark attacks by 30. When eqiupped with two identical rings, the effect of only one ring will be applied. | |
Blessed Ring of Queen Ant M. Def.: 62 |
MP +21, resistance to Poison +40%, Poison attack rate +40%, increase Accuracy by 2, increase Atk. Spd. +2%, increase Critical Damage +15%, Resistance to Hold +30%, and Hold attack rate +30%. When equipped with two identical rings, the effect of only one ring will be applied. | |
Blessed Ring of Core M. Def.: 62 |
MP +38, HP +105, resistance to Poison +40%, Poison attack rate +40%, resistance to Mental attacks +10%, Mental attack rate +10%, MP Regeneration +0.23, increase Critical Damage +15%, increase Atk. Spd. +2% and Accuracy by 2, and Resistance to Earth +30. When eqiupped with two identical rings, the effect of only one ring will be applied. | |
Ring of Baium M. Def.: 48 |
MP +21, resistance to Poison +40%, Poison attack rate +40%, Resistance to Hold +30%, Hold attack rate +30%, increase Accuracy by 2, Critical Damage +15%, magic damage critical rate by 1, Casting Spd +2%. When equipped with two identical rings, the effect of only one ring will be applied. | |
Ring of Beleth M. Def.: 48 |
MP +38, HP +105, increase M.Def. by 6%, M. Atk. by 3%, increase Resistance to abnormal mental state by 10, increase abnormal mental state attack chance by 10, increase MP recharge power by 0.23, and increase Resistance to Dark attacks by 30. When eqiupped with two identical rings, the effect of only one ring will be applied. | |
Ring of Queen Ant M. Def.: 48 |
MP +21, resistance to Poison +30%, Poison attack rate +30%, increase Accuracy by 2, increase Critical Damage +15%, Resistance to Hold +20%, and Hold attack rate +20%. When equipped with two identical rings, the effect of only one ring will be applied. | |
Ring of Core M. Def.: 48 |
MP +21, resistance to Poison +20%, Poison attack rate +20%, MP Regeneration +0.15, and increase Accuracy by 1. When eqiupped with two identical rings, the effect of only one ring will be applied. |
— Jewelry can be changed at Rafforty Ice Merchant Cabin.
— The upgraded item retains its previous enchant level.
— Added key ingredients necessary for conversion:
Blessed Necklace of Valakas from Rafforty |
1x Bottle of Valakas' Soul from Valakas |
Necklace of Valakas from Valakas |
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Blessed Necklace of Frintezza from Rafforty |
10x Bottle of Halisha's Blood from Scarlet van Halisha |
Necklace of Frintezza from Scarlet van Halisha |
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Blessed Necklace of Freya from Rafforty |
1x Bottle of Freya's Soul from Freya Hard |
Necklace of Freya from Freya |
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Blessed Necklace of Lilith from Rafforty |
2x Selenite from Anakim |
Necklace of Lilith from Lilith |
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Blessed Earring of Antharas from Rafforty |
1x Bottle of Antharas' Soul from Antharas |
Earring of Antharas from Antharas |
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Blessed Earring of Zaken from Rafforty |
10x Fragment of Zaken's Soul from Zaken |
Earring of Zaken from Zaken |
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Blessed Earring of Baylor from Rafforty |
2x Fragment of Baylor's Soul from Baylor |
Earring of Baylor from Baylor |
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Blessed Earring of Orfen from Rafforty |
5x Fragment of Orfen's Soul from Orfen |
Earring of Orfen from Orfen |
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Blessed Ring of Baium from Rafforty |
2x Imperial Jewel from Baium |
Ring of Baium from Baium |
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Blessed Ring of Beleth from Rafforty |
5x Soul of Beleth's Clone from Beleth's Clone |
Ring of Beleth from Beleth |
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Blessed Ring of Queen Ant from Rafforty |
3x Royal Ant Egg from Queen Ant |
Ring of Queen Ant from Queen Ant |
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Blessed Ring of Core from Rafforty |
5x Artificial Soul from Core |
Ring of Core from Core |
Due to the character's low base load, the Weight Increase skill has been added.
— The skill has 8 levels and is acquired with books:
Skill | Book | Tradable | Source | ||
Weight Increase Lv 1 | Ancient Book: Weight Increase Chapter 1 | No | Monster | ||
Weight Increase Lv 2 | Ancient Book: Weight Increase Chapter 2 | Yes | Raid Boss | ||
Weight Increase Lv 3 | Ancient Book: Weight Increase Chapter 3 | No | Monster | ||
Weight Increase Lv 4 | Ancient Book: Weight Increase Chapter 4 | Yes | Raid Boss | ||
Weight Increase Lv 5 | Ancient Book: Weight Increase Chapter 5 | No | Monster | ||
Weight Increase Lv 6 | Ancient Book: Weight Increase Chapter 6 | Yes | Raid Boss | ||
Weight Increase Lv 7 | Ancient Book: Weight Increase Chapter 7 | No | Monster | ||
Weight Increase Lv 8 | Ancient Book: Weight Increase Chapter 8 | Yes | Raid Boss |
Two new skill levels Divine Inspiration have been added to increase the buff cap.
— The books required to learn new levels are dropping Antharas and Valakas.
Sanctuary has an additional protection system that protects against theft of the character and misappropriation of the account even if the account is shared with other people.
— The system does not block the game with a character, it only protects sensitive functions: changing the password, exchanging and destroying items, skins, modifying subclasses, skills, etc.
— Added 15 second character protection from monsters and other players after logging in and teleporting.
Proper name change services are available for a fee from selected NPCs.
— Character name can be changed at the master of any guild for 5 million Adena.
— Clan name can be changed at the master of any guild for 10 million Adena.
— Name of pet can be changed at the Pet Manager for 5 million Adena.
The Horizon project adds many visual fixes and new textures to the game, including the horizon.